The best 3DCGI in New Zealand for 1993 – the year that I worked for Lee Tamahori (exploding CD) and met Lucy Lawless (Phillips), while working out of one of the coolest old buildings in the city, know as ‘The Manor’. (The Iris Indigo running Softimage was set up in the bay window with the spire.)
Making the titles for the show “That’s Fairly Interesting” brought the added promotional benefit of a 10 minute featured item about the process itself. My insufferable smugness and blonde tips were typical of the time.
A (re-edited) training video of the Cubicomp Picturemaker system from 1986. Those of you who think computer animation is hard NOW – watch this and count yourselves lucky!
Short version: slow interaction, technical/hardcore workflow, 2 frame buffers, one to be used for a 512×576 texture map (no file textures) 32 materials, no intersecting or non-planar polygons or it crashes, 5 lights, 32 materials, go over 10,000 polys and it crashes (I seldom risked more than 2000), a texture-mapped polygon turns almost side on to the camera – it crashes … and it had no compositing software. But ascii based command macros let you trick it into doing more, and if you didn’t mind sleeping at work to babysit renders, you could get good results.
All of the 3DCGI / Pixel Perfect work until 1994 was done on this system.
Kudos to jim cheever for the Youtube posting of the source material, and to the original picturemakers who created it!