2012 ESCHER

Another variant on the Zero gravity / Walk on the walls ideas explored in AMAZED, this time from a first-person perspective. The environment is intentionally blank so that flipping the gravity will make the passage through the maze disorienting. Colour is your only real clue to your intended path; first get to the yellow door, then go to the blue door. Not exactly a challenging objective until you actually try to get there! This POC was coded in unity with some VERY crude C scripting, so the flip direction’s ambiguity while you are playing I’m calling a game-play feature rather than a bug..

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