Coded in Unity in CSharp, this is a working demo of the Amazed game I previsualized in Maya 2 years ago. Very crude code, but all the functional pieces are there – intuitive gravity / down vector flipping, prize / goal collection, and (at about the halfway point of this demo) spider mode; you now play hanging from the ceiling. Although its the same maze, the inverted view makes it a whole different challenge. This game is intended for a watch-level platform. Its designed to be controlled by 6 screen touches, one for each of the 4 directions you can face (and move), and one for each of the directions you can flip (left or right).