2011 TUHURA NAVGAME

A return to the Carter Observatory and onward into space, this game project was essentially an interactive version of the Digital Orrery completed a year earlier for Wellington interactive experts Story Inc.

Working with software engineer Chris Ellis, I created the game in Maya and Unity. Since it was targeted at children 6-10 in a museum setting, I designed the game to be primarily ‘on-rails’, controlled by a joystick with a single button and featuring a spare, simple interface.

Installed in a themed spacecraft interior and playable on a large oval screen, the game let children fly the ship past asteroids, satellites and moons while balancing their fuel, life support and shield levels. (Learning factoids about the solar system – the primary objective – was an inevitable side effect)

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