2007 SHARD

A puzzle game demo that challenges you to find the image hidden in a glass sphere full of crystal shards. Its tough to find once the glass ball is randomly spun, and time is short. Created before the iPhone, it would be perfect for that multi-touch platform now.

Coded in blitz Basic, the first level artwork is based on a painting I did while at TVNZ as a titlecard for a programme called ‘Soldiers in Hiding’.

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