2006 MUTE

I wrote Mute originally as an audio-only game that focused on using 3D sound to locate and collect various parts of a musical theme. But I’m too visual – I couldn’t just have a black screen!

I opted for degrees of obscurity in the level layouts so that while 3D sound was vital for finding the instruments, there was still a certain amount of visual reinforcement. (The snow level is harder than the dark level for example)

Mute was written in Blitz Basic on a PC and these demos feature a mod from the legendary 4mat and a custom composition from Leto Plaisted. Watch with headphones.

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