2004 MELBOURNE CUP

This title was developed by Sidhe Interactive in 2004. As well as art directing the look, my background in TV camerawork helped me place cameras appropriately to recreate authentic racing coverage. One of the main errors to avoid was ‘crossing the line’ (or ‘the 180 degree rule’) which in the game industry was a concept seldom considered at the time.

As part of the camera system design, I had procedural noise added as a default to all cameras so that a more natural feel was imparted.

The cinematic trailer was shot in the game environment itself, but at a super slow speed, so that when I retimed the resulting footage back to normal, the motion blur produced by frame averaging made the whole thing feel more realistic and improved the motion, look and depth.

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