2003 Multiplane Sprites

Sprites can give the illusion of 3d depth by stacking up multiple planes and putting them slightly out of sync with each other either spatially or temporally. This is a single sprite.

Multiple sprites with different alphas give the illusion of depth.

Sub-frame delay between sprites amplifies the depth and follow-thru.

Actual 3d depth is minimal

You can do it with landscapes too. The layers translate values increase to reflect their apparent height. Hard split-lines between layers creates the spatial aliasing.

Normal 2d scrolling.

Multiplane scrolling 4 layers of depth with soft splits between. Layers are better integrated, but occlusion artifacts become visible.

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