I joined Sidhe Interactive to create the cinematics for this Barbie title, and it was also my first project done completely in Maya. From storyboard and script through to final renders, the project had a much larger scope than I had originally thought!

Favourite parts of the pipeline i created: the fast facial animation rig with a 3D phonetic UI and the procedural surf shader used on the beach. Mark Cuthbert and Corie Geerders helped out on the animation. (i.e they did most of it despite my fk-only arm rigs!)

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