Although both techniques are now industry standards, muscle models as a basis for good creature work and VR previs with mocap’d cameras were a hard sell when I implemented them at Weta in LOTR R&D.

With VFX producer Charlie McClellan, I established the facility’s department structure and core pipelines, set up the shot database and vfx breakdowns for the trilogy, and selected and supervised key staff (like Bay Raitt and Jason Schleifer who led the groundbreaking work behind Gollum).

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s