Peter Bailey’s early designs reflected the decision not to be concerned with technical issues during the initial creative period. After a suitable section of script had been agreed upon, video was recorded of Peter and I acting out their interpretation.
The shaders were all just texture maps, based on real world sources. Peter started blocking thru broad body moves, then added complexity right up to the point when he animated the dynamic swinging of the ear flaps. Patrick’s lipsync was progressively refined , as were the shaders and lights.