Another VFX commercial from Brian Culy and Robyn Isaacs at Airdate. The task: continue the camera move in to the bottle’s interior, show specific images reflected in the bubbles, then smoothly pull back out again.

The bubbles were generated with custom code that later became a full particle system. Although the camera matchmove and seamless handoffs were hard enough, insanely, the Cubicomp had the most trouble rendering the texture-mapped spheres used for the reflection imagery!

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