An epic animation (at the time) that pushed the Cubicomp system harder than ever before! This took Rex McIntosh and me a month of hard work.
We now had an hierarchical animation module but skinning, follow-though and simple shadows had to be done by the usual ingenious command mode/custom code approach. Those of you (also) cringing at the some of the animation, remember that there was no inverse kinematics available; fixing foot slip with fk was not fun!